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[NodeMod Core]

/ / nodemod / EntityState

Interface: EntityState

Defined in: types/structures.d.ts:498

Entity state for network transmission

Properties​

entityType​

entityType: number

Defined in: types/structures.d.ts:500

ACCESSOR_T(..., "entityType", entityType, GETN, SETINT)

number​

number: number

Defined in: types/structures.d.ts:503

ACCESSOR_T(..., "number", number, GETN, SETINT)

msg_time​

msg_time: number

Defined in: types/structures.d.ts:506

ACCESSOR_T(..., "msg_time", msg_time, GETN, SETFLOAT)

messagenum​

messagenum: number

Defined in: types/structures.d.ts:509

ACCESSOR_T(..., "messagenum", messagenum, GETN, SETINT)

origin​

origin: number[]

Defined in: types/structures.d.ts:512

ACCESSOR_T(..., "origin", origin, GETVEC3, SETVEC3)

angles​

angles: number[]

Defined in: types/structures.d.ts:515

ACCESSOR_T(..., "angles", angles, GETVEC3, SETVEC3)

modelindex​

modelindex: number

Defined in: types/structures.d.ts:518

ACCESSOR_T(..., "modelindex", modelindex, GETN, SETINT)

sequence​

sequence: number

Defined in: types/structures.d.ts:521

ACCESSOR_T(..., "sequence", sequence, GETN, SETINT)

frame​

frame: number

Defined in: types/structures.d.ts:524

ACCESSOR_T(..., "frame", frame, GETN, SETFLOAT)

colormap​

colormap: number

Defined in: types/structures.d.ts:527

ACCESSOR_T(..., "colormap", colormap, GETN, SETINT)

skin​

skin: number

Defined in: types/structures.d.ts:530

ACCESSOR_T(..., "skin", skin, GETN, SETINT)

solid​

solid: number

Defined in: types/structures.d.ts:533

ACCESSOR_T(..., "solid", solid, GETN, SETINT)

effects​

effects: number

Defined in: types/structures.d.ts:536

ACCESSOR_T(..., "effects", effects, GETN, SETINT)

scale​

scale: number

Defined in: types/structures.d.ts:539

ACCESSOR_T(..., "scale", scale, GETN, SETFLOAT)

eflags​

eflags: unknown

Defined in: types/structures.d.ts:542

ACCESSOR_T(..., "eflags", eflags, GETBYTE, SETBYTE)

rendermode​

rendermode: number

Defined in: types/structures.d.ts:545

ACCESSOR_T(..., "rendermode", rendermode, GETN, SETINT)

renderamt​

renderamt: number

Defined in: types/structures.d.ts:548

ACCESSOR_T(..., "renderamt", renderamt, GETN, SETINT)

renderfx​

renderfx: number

Defined in: types/structures.d.ts:551

ACCESSOR_T(..., "renderfx", renderfx, GETN, SETINT)

movetype​

movetype: number

Defined in: types/structures.d.ts:554

ACCESSOR_T(..., "movetype", movetype, GETN, SETINT)

animtime​

animtime: number

Defined in: types/structures.d.ts:557

ACCESSOR_T(..., "animtime", animtime, GETN, SETFLOAT)

framerate​

framerate: number

Defined in: types/structures.d.ts:560

ACCESSOR_T(..., "framerate", framerate, GETN, SETFLOAT)

body​

body: number

Defined in: types/structures.d.ts:563

ACCESSOR_T(..., "body", body, GETN, SETINT)

velocity​

velocity: number[]

Defined in: types/structures.d.ts:566

ACCESSOR_T(..., "velocity", velocity, GETVEC3, SETVEC3)

mins​

mins: number[]

Defined in: types/structures.d.ts:569

ACCESSOR_T(..., "mins", mins, GETVEC3, SETVEC3)

maxs​

maxs: number[]

Defined in: types/structures.d.ts:572

ACCESSOR_T(..., "maxs", maxs, GETVEC3, SETVEC3)

aiment​

aiment: number

Defined in: types/structures.d.ts:575

ACCESSOR_T(..., "aiment", aiment, GETN, SETINT)

owner​

owner: number

Defined in: types/structures.d.ts:578

ACCESSOR_T(..., "owner", owner, GETN, SETINT)

friction​

friction: number

Defined in: types/structures.d.ts:581

ACCESSOR_T(..., "friction", friction, GETN, SETFLOAT)

gravity​

gravity: number

Defined in: types/structures.d.ts:584

ACCESSOR_T(..., "gravity", gravity, GETN, SETFLOAT)

team​

team: number

Defined in: types/structures.d.ts:587

ACCESSOR_T(..., "team", team, GETN, SETINT)

playerclass​

playerclass: number

Defined in: types/structures.d.ts:590

ACCESSOR_T(..., "playerclass", playerclass, GETN, SETINT)

health​

health: number

Defined in: types/structures.d.ts:593

ACCESSOR_T(..., "health", health, GETN, SETINT)

spectator​

spectator: unknown

Defined in: types/structures.d.ts:596

ACCESSOR_T(..., "spectator", spectator, GETQBOOL, SETQBOOL)

weaponmodel​

weaponmodel: number

Defined in: types/structures.d.ts:599

ACCESSOR_T(..., "weaponmodel", weaponmodel, GETN, SETINT)

gaitsequence​

gaitsequence: number

Defined in: types/structures.d.ts:602

ACCESSOR_T(..., "gaitsequence", gaitsequence, GETN, SETINT)

basevelocity​

basevelocity: number[]

Defined in: types/structures.d.ts:605

ACCESSOR_T(..., "basevelocity", basevelocity, GETVEC3, SETVEC3)

usehull​

usehull: number

Defined in: types/structures.d.ts:608

ACCESSOR_T(..., "usehull", usehull, GETN, SETINT)

oldbuttons​

oldbuttons: number

Defined in: types/structures.d.ts:611

ACCESSOR_T(..., "oldbuttons", oldbuttons, GETN, SETINT)

onground​

onground: number

Defined in: types/structures.d.ts:614

ACCESSOR_T(..., "onground", onground, GETN, SETINT)

iStepLeft​

iStepLeft: number

Defined in: types/structures.d.ts:617

ACCESSOR_T(..., "iStepLeft", iStepLeft, GETN, SETINT)

flFallVelocity​

flFallVelocity: number

Defined in: types/structures.d.ts:620

ACCESSOR_T(..., "flFallVelocity", flFallVelocity, GETN, SETFLOAT)

fov​

fov: number

Defined in: types/structures.d.ts:623

ACCESSOR_T(..., "fov", fov, GETN, SETFLOAT)

weaponanim​

weaponanim: number

Defined in: types/structures.d.ts:626

ACCESSOR_T(..., "weaponanim", weaponanim, GETN, SETINT)

startpos​

startpos: number[]

Defined in: types/structures.d.ts:629

ACCESSOR_T(..., "startpos", startpos, GETVEC3, SETVEC3)

endpos​

endpos: number[]

Defined in: types/structures.d.ts:632

ACCESSOR_T(..., "endpos", endpos, GETVEC3, SETVEC3)

impacttime​

impacttime: number

Defined in: types/structures.d.ts:635

ACCESSOR_T(..., "impacttime", impacttime, GETN, SETFLOAT)

starttime​

starttime: number

Defined in: types/structures.d.ts:638

ACCESSOR_T(..., "starttime", starttime, GETN, SETFLOAT)

iuser1​

iuser1: number

Defined in: types/structures.d.ts:641

ACCESSOR_T(..., "iuser1", iuser1, GETN, SETINT)

iuser2​

iuser2: number

Defined in: types/structures.d.ts:644

ACCESSOR_T(..., "iuser2", iuser2, GETN, SETINT)

iuser3​

iuser3: number

Defined in: types/structures.d.ts:647

ACCESSOR_T(..., "iuser3", iuser3, GETN, SETINT)

iuser4​

iuser4: number

Defined in: types/structures.d.ts:650

ACCESSOR_T(..., "iuser4", iuser4, GETN, SETINT)

fuser1​

fuser1: number

Defined in: types/structures.d.ts:653

ACCESSOR_T(..., "fuser1", fuser1, GETN, SETFLOAT)

fuser2​

fuser2: number

Defined in: types/structures.d.ts:656

ACCESSOR_T(..., "fuser2", fuser2, GETN, SETFLOAT)

fuser3​

fuser3: number

Defined in: types/structures.d.ts:659

ACCESSOR_T(..., "fuser3", fuser3, GETN, SETFLOAT)

fuser4​

fuser4: number

Defined in: types/structures.d.ts:662

ACCESSOR_T(..., "fuser4", fuser4, GETN, SETFLOAT)

vuser1​

vuser1: number[]

Defined in: types/structures.d.ts:665

ACCESSOR_T(..., "vuser1", vuser1, GETVEC3, SETVEC3)

vuser2​

vuser2: number[]

Defined in: types/structures.d.ts:668

ACCESSOR_T(..., "vuser2", vuser2, GETVEC3, SETVEC3)

vuser3​

vuser3: number[]

Defined in: types/structures.d.ts:671

ACCESSOR_T(..., "vuser3", vuser3, GETVEC3, SETVEC3)

vuser4​

vuser4: number[]

Defined in: types/structures.d.ts:674

ACCESSOR_T(..., "vuser4", vuser4, GETVEC3, SETVEC3)

rendercolor​

rendercolor: Entity | null

Defined in: types/structures.d.ts:677

templ->SetNativeDataProperty("rendercolor", ...)

controller​

controller: Entity | null

Defined in: types/structures.d.ts:680

templ->SetNativeDataProperty("controller", ...)

blending​

blending: Entity | null

Defined in: types/structures.d.ts:683

templ->SetNativeDataProperty("blending", ...)