[NodeMod Core]
/ / nodemod / WeaponData
Interface: WeaponData
Defined in: types/structures.d.ts:741
Weapon state and timing information
Properties
m_iId
m_iId:
number
Defined in: types/structures.d.ts:743
ACCESSOR_T(..., "m_iId", m_iId, GETN, SETINT)
m_iClip
m_iClip:
number
Defined in: types/structures.d.ts:746
ACCESSOR_T(..., "m_iClip", m_iClip, GETN, SETINT)
m_fInReload
m_fInReload:
number
Defined in: types/structures.d.ts:749
ACCESSOR_T(..., "m_fInReload", m_fInReload, GETN, SETINT)
m_fInSpecialReload
m_fInSpecialReload:
number
Defined in: types/structures.d.ts:752
ACCESSOR_T(..., "m_fInSpecialReload", m_fInSpecialReload, GETN, SETINT)
m_fInZoom
m_fInZoom:
number
Defined in: types/structures.d.ts:755
ACCESSOR_T(..., "m_fInZoom", m_fInZoom, GETN, SETINT)
m_iWeaponState
m_iWeaponState:
number
Defined in: types/structures.d.ts:758
ACCESSOR_T(..., "m_iWeaponState", m_iWeaponState, GETN, SETINT)
m_flNextPrimaryAttack
m_flNextPrimaryAttack:
number
Defined in: types/structures.d.ts:761
ACCESSOR_T(..., "m_flNextPrimaryAttack", m_flNextPrimaryAttack, GETN, SETFLOAT)
m_flNextSecondaryAttack
m_flNextSecondaryAttack:
number
Defined in: types/structures.d.ts:764
ACCESSOR_T(..., "m_flNextSecondaryAttack", m_flNextSecondaryAttack, GETN, SETFLOAT)
m_flTimeWeaponIdle
m_flTimeWeaponIdle:
number
Defined in: types/structures.d.ts:767
ACCESSOR_T(..., "m_flTimeWeaponIdle", m_flTimeWeaponIdle, GETN, SETFLOAT)
m_flNextReload
m_flNextReload:
number
Defined in: types/structures.d.ts:770
ACCESSOR_T(..., "m_flNextReload", m_flNextReload, GETN, SETFLOAT)
m_flPumpTime
m_flPumpTime:
number
Defined in: types/structures.d.ts:773
ACCESSOR_T(..., "m_flPumpTime", m_flPumpTime, GETN, SETFLOAT)
m_fReloadTime
m_fReloadTime:
number
Defined in: types/structures.d.ts:776
ACCESSOR_T(..., "m_fReloadTime", m_fReloadTime, GETN, SETFLOAT)
m_fAimedDamage
m_fAimedDamage:
number
Defined in: types/structures.d.ts:779
ACCESSOR_T(..., "m_fAimedDamage", m_fAimedDamage, GETN, SETFLOAT)
m_fNextAimBonus
m_fNextAimBonus:
number
Defined in: types/structures.d.ts:782
ACCESSOR_T(..., "m_fNextAimBonus", m_fNextAimBonus, GETN, SETFLOAT)
iuser1
iuser1:
number
Defined in: types/structures.d.ts:785
ACCESSOR_T(..., "iuser1", iuser1, GETN, SETINT)
iuser2
iuser2:
number
Defined in: types/structures.d.ts:788
ACCESSOR_T(..., "iuser2", iuser2, GETN, SETINT)
iuser3
iuser3:
number
Defined in: types/structures.d.ts:791
ACCESSOR_T(..., "iuser3", iuser3, GETN, SETINT)
iuser4
iuser4:
number
Defined in: types/structures.d.ts:794
ACCESSOR_T(..., "iuser4", iuser4, GETN, SETINT)
fuser1
fuser1:
number
Defined in: types/structures.d.ts:797
ACCESSOR_T(..., "fuser1", fuser1, GETN, SETFLOAT)
fuser2
fuser2:
number
Defined in: types/structures.d.ts:800
ACCESSOR_T(..., "fuser2", fuser2, GETN, SETFLOAT)
fuser3
fuser3:
number
Defined in: types/structures.d.ts:803
ACCESSOR_T(..., "fuser3", fuser3, GETN, SETFLOAT)
fuser4
fuser4:
number
Defined in: types/structures.d.ts:806
ACCESSOR_T(..., "fuser4", fuser4, GETN, SETFLOAT)