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[NodeMod Core]

/ / nodemod / UserCmd

Interface: UserCmd

Defined in: types/structures.d.ts:686

Player input commands sent from client to server

Properties

lerp_msec

lerp_msec: number

Defined in: types/structures.d.ts:688

ACCESSOR_T(..., "lerp_msec", lerp_msec, GETN, SETINT)

msec

msec: number

Defined in: types/structures.d.ts:691

ACCESSOR_T(..., "msec", msec, GETN, SETINT)

lightlevel

lightlevel: number

Defined in: types/structures.d.ts:694

ACCESSOR_T(..., "lightlevel", lightlevel, GETN, SETINT)

buttons

buttons: number

Defined in: types/structures.d.ts:697

ACCESSOR_T(..., "buttons", buttons, GETN, SETINT)

impulse

impulse: number

Defined in: types/structures.d.ts:700

ACCESSOR_T(..., "impulse", impulse, GETN, SETINT)

weaponselect

weaponselect: number

Defined in: types/structures.d.ts:703

ACCESSOR_T(..., "weaponselect", weaponselect, GETN, SETINT)

impact_index

impact_index: number

Defined in: types/structures.d.ts:706

ACCESSOR_T(..., "impact_index", impact_index, GETN, SETINT)

forwardmove

forwardmove: number

Defined in: types/structures.d.ts:709

ACCESSOR_T(..., "forwardmove", forwardmove, GETN, SETFLOAT)

sidemove

sidemove: number

Defined in: types/structures.d.ts:712

ACCESSOR_T(..., "sidemove", sidemove, GETN, SETFLOAT)

upmove

upmove: number

Defined in: types/structures.d.ts:715

ACCESSOR_T(..., "upmove", upmove, GETN, SETFLOAT)

viewangles

viewangles: number[]

Defined in: types/structures.d.ts:718

ACCESSOR_T(..., "viewangles", viewangles, GETVEC3, SETVEC3)

impact_position

impact_position: number[]

Defined in: types/structures.d.ts:721

ACCESSOR_T(..., "impact_position", impact_position, GETVEC3, SETVEC3)